Artifacts · Jewel
Lifebloom Jewel
Healing_Jewel
Description
Not to deny the wound, but to cover it in living mercy until pain forgot its name.
Mechanics
Gems: one per artifact (ordinary gear cannot take gems)
Dismantle yields: Antique Teacup ×1~5
In-game Tooltip
Not to deny the wound, but to cover it in living mercy until pain forgot its name.
Per Piece:
Healing: +5%
Full Set:
All Stats: +1
Per Refine:
Healing: +0.25%
Gems: (0/1)
Lore
Where the ground was scarred and ash remembered war, Vitae laid down bloom.
Not to deny the wound, but to cover it in living mercy until pain forgot its name.
Thus the faithful were taught to heal beyond themselves, that even ruins might flower.
For life is holiest when it returns where suffering once believed itself eternal. - Codex Vitae
Lore text from the game; the four pieces of an artifact set share one passage.
Potential Substats · Artifactspool · 10 kinds
The first rolled line is always a main attribute; every other line comes from a different group below. The groups are picked at random, so the group numbers have nothing to do with which line is which — one item's second line may be defence, another's may be attack. Within the same group only one entry ever rolls; groups do not affect each other, and each value is random inside the range shown.
Line capfixed when the artifact drops, cannot be changed afterwards
3
Line 1always a main attribute, one of the six below
1
Remaining lineseach comes from a different group below
2
Groups it picks fromwhich groups get picked differs from item to item
2
Groups left unused per item0 means every group is used; which ones are left out is random
0
Line 1 · always a main attribute, one of six
Str+2~3Vit+2~3Agi+2~3Dex+2~3Int+2~3Luk+2~3
1. only one line from this group
Hp %+1~2%Mp %+1~2%
2. only one line from this group
Atk %+1~2%Matk %+1~2%
Artifacts have no potential value and cannot use essences: the 3 lines are fixed when the piece drops and cannot be changed afterwards.